*Home teams MUST provide a scorekeeper AND clock person. The home-team book is considered the official book for the game. Scorekeeper or clock person must be at least 14 years of age.
**Failure for the home team to provide a scorekeeper and clock person will result in a forfeit.
***If the visiting team can provide a scorekeeper and clock person for the home team, game can continue as planned.
Teams must have a minimum of five players present to start a game. There will be a 5-minute grace period. If team/teams do not have 5 players at game time, The timekeeper shall put 5 minutes on clock and start it. If within the 5-minute time frame, and each team has 5 players that are on their roster the game shall begin. The entire game will be running clock except for timeouts and the last 2 minutes of the 4th quarter. After the 5-minute grace period expires - the game will be declared a forfeit.
Once a game has started, either team may play with fewer than 5 players.
A "Jump Ball" shall determine the initial direction and possession of the ball. Possession shall alternate for a Held Ball, at the beginning of each quarter/half, and during any overtime period. Direction shall alternate at the beginning of the quarter/half. Possession at the beginning of any overtime period shall be determined by a “Jump Ball”.
No jewelry of any kind will be permitted during game play. Any player injured and wearing a soft cast, hard cast or splint will NOT be permitted to play.
Players entering a game shall check in at the Scorer's table and shall not enter the game until the referee so indicates.
FOR THE U10 AGE GROUP:
No Match Up for substitutions.
20-point lead - no pressing allowed.
Ten seconds are allowed to bring the ball across the division line. The player bringing the ball up court must have both feet and the ball across the division line or must pass the ball to a player with both feet across the mid-court line in ten seconds or less.
A backcourt violation shall be called when the offensive player controlling the ball has crossed the mid-court line with both feet and the ball and then retreats across the division line by placing the ball or any part of the body on the floor on division line or in the backcourt area. There is no backcourt violation on a throw in.
A change of possession shall be called when the offensive player controlling the ball is prevented from passing or dribbling the ball for a period of more than 5 seconds by the defensive player located within 3 feet of the offensive player with the ball. This rule shall be liberally applied keeping in mind the ages of the players involved.
As a result of the referee's possession call, possession of the ball shall alternate between teams as determined by a "Possession Arrow" maintained at the Scorer's table. The "Possession Arrow" shall indicate the direction of the next possession. The team gaining possession shall inbound the ball from the closest sideline or baseline to where the possession call occurred.
Any player accumulating six (6) personal fouls during a game, including all overtime periods, shall be required to withdraw from the game.
A team accumulating seven or more team fouls in any half shall be in the "1 and 1" or bonus free throw situation. A team accumulating ten or more team fouls in any half shall be in a two-shot bonus free throw situation. **Team fouls carry for OT play
Technical fouls count as personal and team fouls. Referees are instructed to strictly assess technical fouls for poor sportsmanship or abusive or improper language by any player, coach, parent, or spectator and may remove the offending party or terminate the game at any time.
A player who is charged with a technical foul for fighting shall be ejected from the game and further action will be taken by the Disciplinary Action Committee (DAC). Any player ejected for any reason action will be taken by the Disciplinary Action Committee (DAC).
During a game when a team is ahead by 20 points or more, the team in the lead may not press. Game officials shall warn the coach upon the initial violation. Any further violations may result in a two shot technical foul being assessed against the offending team. ***3RD/4TH Teams shall receive at least 2 warnings before a violation is called at the official’s discretion. ***
This technical is a TEAM technical foul and is not assessed as a direct nor indirect to the head coach. Therefore, the coaching box privilege is not forfeited. Coaches are requested to do their best to not “run up the score” when ahead by a large margin.
Coaches that receive a technical foul must remain seated for the remainder of the game while the ball is in play. The assistant coach must always remain seated during the game when the ball is in play.
Any parent ejected for any further action will be taken by the Disciplinary Action Committee (DAC).
Area Coordinators and Coaches are held responsible for ensuring that any player, coach, or spectator that is suspended fully serves their suspension, including losing the privilege of attending games, whether their own or another teams. Further action will be taken by the Disciplinary Action Committee (DAC).
During an inbounds situation, the referee shall designate an area approximately three feet away from the player passing in bounds in any direction. No player on either team may approach within three feet of the passer when the ball is thrown in from the sidelines. This is due to limited space in some gyms for the player to properly throw the ball in bounds.
The player throwing the ball inbound shall have a period of five seconds to release the ball on a pass onto the court.
The front, sides, top and bottom of the backboard are considered in bounds. The back of the backboard and the backboard supporting structure are out of bounds.
When a game is tied at the end of regulation play, a maximum of one, three-minute overtime period shall be played without change of baskets. A Jump Ball shall determine possession at the beginning of any overtime period. If the game is still tied at the end of overtime, the next period will be sudden death, as the first team to score shall win the game.
There shall be 1 minute between quarters and any overtime periods.
Each team shall receive 1-60 second time out and 1-30 second time out for each overtime period. No carryover from regulation play.
Overtime periods shall be considered as an extension of the fourth period/second half regarding personal and team fouls.
During the final minute of any overtime period the clock shall stop for all out of bounds, violations, and both shooting and non-shooting fouls.
Overtime periods consist of the following- Overtime #1: 3 minutes; Overtime #2: Sudden Death (1st team to score WINS).
28.5 size basketballs shall be used.
Substitutions for the purpose of “matching up” shall not be permitted.
Pressing is allowed in the backcourt area for both teams the entire game. If the winning team is up by 20 points pressing is not permitted. Man and zones presses are allowed.
All foul shots shall be taken from a line THREE feet closer to the basket than the regulation foul line. Since the shooter is allowed to shoot three feet closer to the basket, the 4 defensive and 2 offensive players shall be lined up starting in the neutral-zone area (under the block). (Otherwise, if lined up normally, the last defensive players would be standing behind the shooter.) Upon receiving the ball from the Referee, the foul shooter shall have a maximum of ten seconds in which to attempt a shot. Players may not change positions on the lane after the foul shooter has received the ball from the Referee. The ball must hit the rim to be a valid attempt. A ball hitting only the backboard or net on the final shot shall not constitute a valid attempt. A failure to hit the rim on a final attempt shall result in a disallowance of the shot and the awarding of possession to the opposing team.
Players occupying the boxes in the lane may leave their spot once the ball is released. The shooter and all other players must wait for the ball to hit the rim. This rule applies to all age groups.
Pressing is allowed in the backcourt at any time during the game and any subsequent overtimes thereafter. During a game when a team is ahead by 20 points or more, the team in the lead may not press. During any period that pressing is prohibited, the team that has lost possession must immediately cease all backcourt defense and fall back behind the mid-court line. Game officials shall warn the coach upon the initial violation. Any further violations may result in a two shot technical foul being assessed against the team involved. However, referees may use discretion in not calling technical fouls if backcourt defense is deemed inadvertent, instantaneous, and no advantage has been gained such as just after a defensive rebound situation.
Any type of frontcourt defense may be played at any time during the game.
Foul shots shall be taken from the regulation distance. Upon receiving the ball from the Referee, the foul shooter shall have a maximum of ten seconds in which to attempt a shot. Players may not change positions on the lane after the foul shooter has received the ball from the Referee. The ball must hit the rim to be a valid attempt. A ball hitting only the backboard or net on the final shot shall not constitute a valid attempt. A failure to hit the rim on a final attempt shall result in a disallowance of the shot and the awarding of possession to the opposing team.
Players occupying the boxes in the lane may leave their spot once the ball is released. The shooter and all other players must wait for the ball to hit the rim.
During game play, only 3 coaches and the team members shall occupy the "bench" area.
A coach’s box shall be designated per The National Federation of State High School Association Rules of Basketball.
One coach may occupy the coach's box during game play. The remaining coach and all team members not currently playing shall remain seated during the game (unless a player is preparing for substitution)
Only the coach in the coach's box may address a referee during game play. Referees shall be addressed quietly and privately only during stoppage in play and only regarding the clarification of a call.
Clarification of a specific call is at the discretion of the referee. Abusive or intimidating language will not be allowed or tolerated.
Coaches may not advance beyond their respective areas across the division line or onto the court area during game play.
Coaches in violation shall be assessed a technical foul. Once assessed a technical foul, the coach must remain seated for the rest of the game. Coaches receiving two technical fouls shall be ejected from the game and required to immediately leave the game facility (not just the gym area, but the facility entirely).
ALL Volunteer Coaches MUST be 18 years of age or older due to liability reasons. All coaches must follow their organization’s background check policy and clearance.
Referees shall manage the conduct of the game and enforce all rules as prescribed in The National Federation of State High School Association Rules of Basketball. All other rules and goals contained herein shall be the responsibility of the League Board of Directors.
Where no advantage has been gained, the referees are encouraged to apply the rules liberally and consistently in mind the age group involved and with an emphasis on instruction and continued play.
The referee shall record and report the following to MYBA Board of Directors:
Any protests or eligibility questions shall be handled by Area Coordinators and the MYBA Board.